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The Program · Ages 9–15

One year. One venture. Built for real.

School teaches children about the world. This year, they build something in it — with structure at every step and proof at the end.

Fig. 1 — The Venture YearDrawn to scale
VENTURE Nº 001 LIVE BUILD SPRINT THE MISSION DEMO DAY MENTOR · 72H
The Method

Learn by building. Everything else supports that.

Every child works inside a small cohort, with a real mentor, toward a finish line a parent can attend. Courses feed the building. AI assists the building. The building is the point.

75 minlive class, monthly
72 hmentor feedback
4×/yrDemo Days
26academy courses
The Monthly Rhythm

What happens every month

01

The Build Sprint.

A 75-minute live class, for your child's cohort only. New skill in, applied on the spot.

02

The build mission.

One concrete assignment — real, small, doable. "Interview three possible customers." Submitted on the Campus.

03

Mentor feedback, in 72 hours.

A real person reads the work and replies personally. Not an auto-grade. A next step.

The Quarterly Finish Line
Every Quarter

Demo Day

Every quarter, the cohort presents — ventures, pitches, what worked, what didn't — with parents watching. Defending your idea in front of people is a skill. It's trained here, four times a year.

Twice a Year

The LIQ report

Your child's LIQ — Leadership Intelligence Quotient — report, home twice a year: where they've grown, where they're stuck, what comes next. In plain language.

The Academy

26 courses, built for this.

Short lessons a child actually finishes — about ten minutes each — running alongside the live year and feeding each month's building.

Ideas

Customers

Money

Marketing

Pitching

Leading

Stages

Explorers. Builders. Founders.

Explorers · 9–11

First ventures, sized to their world. The habit being built: I can make things people want.

Builders · 11–13

Real customers, real money math, the second and third try. The habit: feedback is fuel.

Founders · 13–15

Positioning, competition, and a pitch that survives questions. The habit: conviction, tested.

Cohorts are grouped by stage; above roughly 35 children a cohort splits, so sessions stay small and age-right.

The Campus

Their own workspace, from day one.

Student email, files, boards, and a personal showcase page where their venture work lives. One login — a workspace that feels like the real thing, sized for a child.

What They Finish With

Proof, not participation.

  • A named venture
  • An idea tested on real people
  • A pitch they can defend
  • A showcase page of the work
  • Certificates as milestones, not the point